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Classic game replay

Garry Kasparov vs A. Prieto, 1991

This replay preserves the complete 41-ply score of Kasparov playing White across 21 numbered moves. The board can be advanced one ply at a time; the notes stick to observable board changes rather than guessing at the players’ intentions.

On this page
  1. Practice positions
  2. Replay with move-by-move board facts
  3. PGN
  4. Sources and checking
  5. Continue with another game
White
Garry Kasparov
Black
A. Prieto
Event
Galicia simul
Year
1991
Result
1-0
Opening
E61 King's Indian Defense

Opening reference: King's Indian Defense (E61).

In this game, 20 half-moves are labelled opening, 21 middlegame and 0 endgame. The score contains 9 captures and 1 checks or mates; before a recorded move, the position offered a median of 33 legal choices. The source score ends after 21.Ncxd7 with the recorded result 1-0. Its termination tag was not retained, so this record does not infer whether the game ended by resignation, time or another cause.

Practice positions

The daily trainer uses a short set of positions from this complete score. Each link goes to the exact half-move rather than only the numbered move.

  1. 9.h3 — Create pressure on g49.h3 was a leading choice in the fixed engine check.
  2. 12.Bxc6+ — Capture with check on c612.Bxc6+ was a leading choice in the fixed engine check.
  3. 19.Nxe5 — Recapture on e519.Nxe5 was a leading choice in the fixed engine check.

Replay with move-by-move board facts

The board, fact panel and transcript use the same legal score. “Fixed engine check” means Stockfish 17.1, one thread, a fixed 25,000-node search and 3 candidate lines. It compares moves under one reproducible setting; it does not claim to reconstruct a player’s thoughts.

Garry Kasparov vs A. Prieto, 1991

Start position

Use Previous and Next on the board, or select a move in the transcript. The board fact and fixed engine check remain visible until you choose another move.

Opening · 1.d4 to 10...Nc6

  1. 1.d4 Claim central space

    Board fact: White moves the pawn from d2 to d4; from there it controls e5 and c5.

    Fixed engine check: Near the leading choice · d4 Nf6 Nf3 e6.

  2. 1...Nf6 Develop the knight

    Board fact: Black develops the knight from g8 to f6; from there it controls d5 and e4.

    Fixed engine check: Ranked first · Nf6 c4 e6 Nf3.

  3. 2.c4 Advance the c-pawn

    Board fact: White moves the pawn from c2 to c4; from there it controls d5.

    Fixed engine check: Ranked first · c4 e6.

  4. 2...g6 Advance the g-pawn

    Board fact: Black moves the pawn from g7 to g6; from there it controls f5.

    Fixed engine check: Ranked first · g6 Nf3 Bg7 Nc3.

  5. 3.Nc3 Develop the knight

    Board fact: White develops the knight from b1 to c3; from there it controls d5 and e4.

    Fixed engine check: Ranked first · Nc3 d5.

  6. 3...c6 Advance the c-pawn

    Board fact: Black moves the pawn from c7 to c6; from there it controls d5.

    Fixed engine check: Near the leading choice · c6 e4 d6 f4.

  7. 4.e4 Claim central space

    Board fact: White moves the pawn from e2 to e4; from there it controls d5 and f5.

    Fixed engine check: Ranked first · e4 d6 f4 e5.

  8. 4...d5 Change the pawn structure

    Board fact: Black moves the pawn from d7 to d5; the move changes the central pawn contact; from d5 it attacks White's pawn on c4 and White's pawn on e4.

    Fixed engine check: Near the leading choice · d5 e5.

  9. 5.e5 Change the pawn structure

    Board fact: White moves the pawn from e4 to e5; the move changes the central pawn contact; from e5 it attacks Black's knight on f6.

    Fixed engine check: Ranked first · e5 Ne4.

  10. 5...Ng4 Create pressure on e5

    Board fact: Black moves the knight from f6 to g4; from g4 it attacks White's pawn on e5 and White's pawn on f2.

    Fixed engine check: Playable; Ne4 ranked higher · Ng4 Nf3 Bg7 Bd3.

  11. 6.Nf3 Develop the knight

    Board fact: White develops the knight from g1 to f3; from there it controls d4 and e5.

    Fixed engine check: Ranked first · Nf3 Nh6 h4 Bg4.

  12. 6...Bg7 Develop the bishop

    Board fact: Black develops the bishop from f8 to g7; from g7 it attacks White's pawn on e5.

    Fixed engine check: Ranked first · Bg7 h3 Nh6 Bd2.

  13. 7.cxd5 Exchange on d5

    Board fact: White's pawn takes the pawn on d5; the move changes the central pawn contact; White accepts doubled pawns on the d-file; from d5 it attacks Black's pawn on c6; white is ahead by 1 conventional material point after the capture.

    Fixed engine check: Ranked first · cxd5 cxd5 h3 Nh6.

  14. 7...cxd5 Recapture on d5

    Board fact: Black's pawn recaptures the pawn on d5; the move changes the central pawn contact; material is level after the capture.

    Fixed engine check: Ranked first · cxd5 h3 Nh6 Bf4.

  15. 8.Qb3 Create pressure on b7

    Board fact: White moves the queen from d1 to b3; from b3 it attacks Black's pawn on b7 and Black's pawn on d5.

    Fixed engine check: Playable; h3 ranked higher · Qb3 O-O h3 Nh6.

  16. 8...e6 Advance the e-pawn

    Board fact: Black moves the pawn from e7 to e6; from there it controls d5 and f5.

    Fixed engine check: Playable; Nc6 ranked higher · e6 h3 Nh6 Bg5.

  17. 9.h3 Create pressure on g4

    Board fact: White moves the pawn from h2 to h3; from h3 it attacks Black's knight on g4.

    Fixed engine check: Ranked first · h3 Nh6 Bg5 Qb6.

  18. 9...Nh6 Reroute the knight

    Board fact: Black moves the knight from g4 to h6; from there it controls f5.

    Fixed engine check: Ranked first · Nh6 Bg5 Qb6 Qxb6.

  19. 10.g4 Advance the g-pawn

    Board fact: White moves the pawn from g2 to g4; from there it controls f5.

    Fixed engine check: Playable; Bg5 ranked higher · g4 f6.

  20. 10...Nc6 Develop the knight

    Board fact: Black develops the knight from b8 to c6; from c6 it attacks White's pawn on d4 and White's pawn on e5.

    Fixed engine check: Playable; f6 ranked higher · Nc6 Bg5 Qb6 Nb5.

Middlegame · 11.Bb5 to 21.Ncxd7

  1. 11.Bb5 Develop the bishop

    Board fact: White develops the bishop from f1 to b5; from b5 it attacks Black's knight on c6.

    Fixed engine check: Recorded move; Bg5 ranked higher · Bb5 f6.

  2. 11...a6 Create pressure on b5

    Board fact: Black moves the pawn from a7 to a6; from a6 it attacks White's bishop on b5.

    Fixed engine check: Recorded move; f6 ranked higher · a6 Bxc6+ bxc6 Na4.

  3. 12.Bxc6+ Capture with check on c6

    Board fact: White's bishop takes the knight on c6; the move checks Black's king; from c6 it attacks Black's pawn on b7 and Black's pawn on d5; white is ahead by 3 conventional material points after the capture.

    Fixed engine check: Ranked first · Bxc6+ bxc6 Na4 a5.

  4. 12...bxc6 Recapture on c6

    Board fact: Black's pawn recaptures the bishop on c6; the move changes the central pawn contact; from c6 it reinforces the pawn on d5; material is level after the capture.

    Fixed engine check: Ranked first · bxc6 Na4 a5 Bg5.

  5. 13.Bg5 Develop the bishop

    Board fact: White develops the bishop from c1 to g5; from g5 it attacks Black's queen on d8 and Black's knight on h6.

    Fixed engine check: Ranked first · Bg5 Qc7 Kf1 a5.

  6. 13...Qc7 Create pressure on e5

    Board fact: Black moves the queen from d8 to c7; from c7 it attacks White's pawn on e5.

    Fixed engine check: Ranked first · Qc7 Kf1 a5 Na4.

  7. 14.Na4 Reroute the knight

    Board fact: White moves the knight from c3 to a4; from there it controls c3 and c5.

    Fixed engine check: Ranked first · Na4 a5 Kf1 Ba6+.

  8. 14...Ng8 Reroute the knight

    Board fact: Black moves the knight from h6 to g8; from there it controls f6.

    Fixed engine check: Ranked first · Ng8 Kf1 a5 Kg2.

  9. 15.Rc1 Rook on the semi-open c-file

    Board fact: White moves the rook from a1 to c1; the rook now works on a semi-open c-file; from c1 it attacks Black's pawn on c6.

    Fixed engine check: Ranked first · Rc1 h6 Bd2 a5.

  10. 15...Bd7 Develop the bishop

    Board fact: Black develops the bishop from c8 to d7; from there it controls c6 and e6.

    Fixed engine check: Playable; h6 ranked higher · Bd7 Kf1 h6 Bd2.

  11. 16.Qa3 Reposition the queen

    Board fact: White moves the queen from b3 to a3; from there it controls c3, c5 and d3.

    Fixed engine check: Near the leading choice · Qa3 Bf8 Nc5 a5.

  12. 16...f6 Change the pawn structure

    Board fact: Black moves the pawn from f7 to f6; the move changes the central pawn contact; from f6 it attacks White's bishop on g5 and White's pawn on e5.

    Fixed engine check: Playable; h6 ranked higher · f6 exf6.

  13. 17.Bf4 Reposition the bishop

    Board fact: White moves the bishop from g5 to f4; from there it controls e5 and e3.

    Fixed engine check: Near the leading choice · Bf4 h5 g5 Bf8.

  14. 17...fxe5 Exchange on e5

    Board fact: Black's pawn takes the pawn on e5; the move changes the central pawn contact; Black accepts doubled pawns on the e-file; from e5 it attacks White's bishop on f4 and White's pawn on d4; black is ahead by 1 conventional material point after the capture.

    Fixed engine check: Recorded move; Bf8 ranked higher · fxe5 Nxe5 Qa5+ Bd2.

  15. 18.Bxe5 Recapture on e5

    Board fact: White's bishop recaptures the pawn on e5; from e5 it attacks Black's queen on c7 and Black's bishop on g7; material is level after the capture.

    Fixed engine check: Ranked first · Bxe5 Bxe5 Nxe5 Rb8.

  16. 18...Bxe5 Recapture on e5

    Board fact: Black's bishop recaptures the bishop on e5; from e5 it attacks White's pawn on d4; black is ahead by 3 conventional material points after the capture.

    Fixed engine check: Ranked first · Bxe5 Nxe5 Qa5+ b4.

  17. 19.Nxe5 Recapture on e5

    Board fact: White's knight recaptures the bishop on e5; from e5 it attacks Black's bishop on d7 and Black's pawn on c6; material is level after the capture.

    Fixed engine check: Ranked first · Nxe5 Qa5+ b4 Qb5.

  18. 19...Nf6 Develop the knight

    Board fact: Black develops the knight from g8 to f6; from f6 it attacks White's pawn on g4.

    Fixed engine check: Ranked first · Nf6 O-O a5 Rfe1.

  19. 20.Nc5 Create pressure on d7

    Board fact: White moves the knight from a4 to c5; from c5 it attacks Black's bishop on d7 and Black's pawn on a6.

    Fixed engine check: Ranked first · Nc5 Bc8 Ncd3 Bb7.

  20. 20...Qc8 Reposition the queen

    Board fact: Black moves the queen from c7 to c8; from there it controls c6.

    Fixed engine check: Recorded move; Bc8 ranked higher · Qc8 g5 O-O gxf6.

  21. 21.Ncxd7 Exchange on d7

    Board fact: White's knight takes the bishop on d7; from d7 it attacks Black's knight on f6; white is ahead by 3 conventional material points after the capture.

    Fixed engine check: Ranked first · Ncxd7 Nxd7 Nxc6 Nc5.

PGN

[Event "Galicia simul"] [Site "?"] [Date "1991.??.??"] [White "Kasparov, Garry"] [Black "Prieto, A."] [Result "1-0"] 1. d4 Nf6 2. c4 g6 3. Nc3 c6 4. e4 d5 5. e5 Ng4 6. Nf3 Bg7 7. cxd5 cxd5 8. Qb3 e6 9. h3 Nh6 10. g4 Nc6 11. Bb5 a6 12. Bxc6+ bxc6 13. Bg5 Qc7 14. Na4 Ng8 15. Rc1 Bd7 16. Qa3 f6 17. Bf4 fxe5 18. Bxe5 Bxe5 19. Nxe5 Nf6 20. Nc5 Qc8 21. Ncxd7 1-0

Sources and checking

Score source: Chess Database, version 1 by Ana Schaigorodsky (2016), licensed under CC BY 4.0. LibreChess selected the exact score identified by sha256:28d69054d349feb36810cddbf534060d5bf5604783562eb6eb59dc9056f1fd82 and pins it in the selection manifest.
Exact Figshare tags:
White="Kasparov, Garry"; Black="Prieto Martin, Alfonso"; Event="Galicia sim"; Date="1991.07.19"; Result="1-0".
Reviewed display mapping: black Prieto Martin, AlfonsoPrieto, A.; event Galicia simGalicia simul. LibreChess parsed the main line with chess.js and stores normalised SAN. Source comments, side variations and termination detail were not retained.

LibreChess checks every SAN move with chess.js and compares the result and move sequence with a stored reference. The engine comparison was calculated offline from the fixed settings above; it is not a source for historical claims. No termination is inferred where the imported score does not preserve one.

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