Classic game replay
Garry Kasparov vs Steve Brown, 1998
This replay preserves the complete 39-ply score of Kasparov playing White across 20 numbered moves. The board can be advanced one ply at a time; the notes stick to observable board changes rather than guessing at the players’ intentions.
On this page
- White
- Garry Kasparov
- Black
- Steve Brown
- Event
- BT Wireplay sim
- Year
- 1998
- Result
- 1-0
- Opening
- C55 Italian Game: Two Knights Defense, Modern Bishop's Opening
Opening reference: Italian Game: Two Knights Defense, Modern Bishop's Opening (C55).
In this game, 20 half-moves are labelled opening, 19 middlegame and 0 endgame. The score contains 12 captures and 3 checks or mates; before a recorded move, the position offered a median of 33 legal choices. The final recorded move is 20.Bxf7#, which is checkmate; the stored result is 1-0.
Practice positions
The daily trainer uses a short set of positions from this complete score. Each link goes to the exact half-move rather than only the numbered move.
- 8.Bh3 — Reposition the bishop8.Bh3 was a leading choice in the fixed engine check.
- 14.d4 — Change the pawn structure14.d4 was a leading choice in the fixed engine check.
- 20.Bxf7# — Checkmate20.Bxf7# was a leading choice in the fixed engine check.
Replay with move-by-move board facts
The board, fact panel and transcript use the same legal score. “Fixed engine check” means Stockfish 17.1, one thread, a fixed 25,000-node search and 3 candidate lines. It compares moves under one reproducible setting; it does not claim to reconstruct a player’s thoughts.
Start position
Use Previous and Next on the board, or select a move in the transcript. The board fact and fixed engine check remain visible until you choose another move.
Opening · 1.e4 to 10...Ne7
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1.e4
Claim central space
Board fact: White moves the pawn from e2 to e4; from there it controls d5 and f5.
Fixed engine check: Ranked first · e4 e5 Nf3 Nc6.
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1...e5
Claim central space
Board fact: Black moves the pawn from e7 to e5; from there it controls d4 and f4.
Fixed engine check: Ranked first · e5 Nf3 Nc6 d4.
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2.Nf3
Develop the knight
Board fact: White develops the knight from g1 to f3; from f3 it attacks Black's pawn on e5.
Fixed engine check: Ranked first · Nf3 Nc6 d4 exd4.
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2...Nc6
Develop the knight
Board fact: Black develops the knight from b8 to c6; from there it controls d4 and e5.
Fixed engine check: Ranked first · Nc6 d4 exd4 Nxd4.
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3.Bc4
Develop the bishop
Board fact: White develops the bishop from f1 to c4; from c4 it attacks Black's pawn on f7.
Fixed engine check: Ranked first · Bc4 Nf6 d3 d6.
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3...Nf6
Develop the knight
Board fact: Black develops the knight from g8 to f6; from f6 it attacks White's pawn on e4.
Fixed engine check: Ranked first · Nf6 Ng5.
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4.d3
Advance the d-pawn
Board fact: White moves the pawn from d2 to d3; from there it controls e4 and c4.
Fixed engine check: Ranked first · d3 Bc5 Nc3 d6.
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4...d6
Advance the d-pawn
Board fact: Black moves the pawn from d7 to d6; from there it controls e5 and c5.
Fixed engine check: Recorded move; d5 ranked higher · d6 Ng5 d5 exd5.
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5.Ng5
Create pressure on f7
Board fact: White moves the knight from f3 to g5; from g5 it attacks Black's pawn on f7 and Black's pawn on h7.
Fixed engine check: Ranked first · Ng5 d5 exd5 Na5.
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5...Be6
Develop the bishop
Board fact: Black develops the bishop from c8 to e6; from e6 it attacks White's bishop on c4.
Fixed engine check: Playable; d5 ranked higher · Be6 Nxe6.
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6.Nxe6
Exchange on e6
Board fact: White's knight takes the bishop on e6; from e6 it attacks Black's queen on d8 and Black's bishop on f8; white is ahead by 3 conventional material points after the capture.
Fixed engine check: Ranked first · Nxe6 fxe6 Bxe6 Qe7.
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6...fxe6
Recapture on e6
Board fact: Black's pawn recaptures the knight on e6; the move changes the central pawn contact; Black accepts doubled pawns on the e-file; material is level after the capture.
Fixed engine check: Ranked first · fxe6 Bxe6 g6 c3.
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7.Bxe6
Recapture on e6
Board fact: White's bishop recaptures the pawn on e6; from e6 it reinforces the pawn on a2; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · Bxe6 Qe7 Bb3 g6.
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7...Qe7
Create pressure on e6
Board fact: Black moves the queen from d8 to e7; from e7 it attacks White's bishop on e6.
Fixed engine check: Near the leading choice · Qe7 Bh3.
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8.Bh3
Reposition the bishop
Board fact: White moves the bishop from e6 to h3; from there it controls e6 and f5.
Fixed engine check: Ranked first · Bh3 g6 O-O Bg7.
-
8...a6
Advance the a-pawn
Board fact: Black moves the pawn from a7 to a6.
Fixed engine check: Near the leading choice · a6 Nc3 Qf7 O-O.
-
9.O-O
Kingside castling
Board fact: White castles kingside, moving the king to g1 and the rook to f1. The move changes king safety and develops the rook in one turn.
Fixed engine check: Ranked first · O-O g6 a4 h6.
-
9...Qf7
Create pressure on a2
Board fact: Black moves the queen from e7 to f7; from f7 it attacks White's pawn on a2.
Fixed engine check: Near the leading choice · Qf7 f4.
-
10.Nc3
Develop the knight
Board fact: White develops the knight from b1 to c3; from there it controls d5 and e4.
Fixed engine check: Ranked first · Nc3 Be7 f4 O-O.
-
10...Ne7
Reroute the knight
Board fact: Black moves the knight from c6 to e7; from there it controls d5, c6 and f5.
Fixed engine check: Playable; Be7 ranked higher · Ne7.
Middlegame · 11.f4 to 20.Bxf7#
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11.f4
Change the pawn structure
Board fact: White moves the pawn from f2 to f4; the move changes the central pawn contact; from f4 it attacks Black's pawn on e5.
Fixed engine check: Ranked first · f4 c6 Be3 Ng6.
-
11...g6
Advance the g-pawn
Board fact: Black moves the pawn from g7 to g6; from there it controls f5.
Fixed engine check: Playable; c6 ranked higher · g6 fxe5 dxe5 d4.
-
12.fxe5
Exchange on e5
Board fact: White's pawn takes the pawn on e5; the move changes the central pawn contact; White accepts doubled pawns on the e-file; from e5 it attacks Black's knight on f6 and Black's pawn on d6; white is ahead by 2 conventional material points after the capture.
Fixed engine check: Ranked first · fxe5 dxe5 d4 Rd8.
-
12...dxe5
Recapture on e5
Board fact: Black's pawn recaptures the pawn on e5; the move changes the central pawn contact; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · dxe5 d4 Rd8 Qf3.
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13.Bg5
Develop the bishop
Board fact: White develops the bishop from c1 to g5; from g5 it attacks Black's knight on f6.
Fixed engine check: Near the leading choice · Bg5 Bg7 d4 Rd8.
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13...Bg7
Develop the bishop
Board fact: Black develops the bishop from f8 to g7; from there it controls f6.
Fixed engine check: Ranked first · Bg7 d4.
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14.d4
Change the pawn structure
Board fact: White moves the pawn from d3 to d4; the move changes the central pawn contact; from d4 it attacks Black's pawn on e5.
Fixed engine check: Ranked first · d4 Rd8 dxe5 Rxd1.
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14...exd4
Exchange on d4
Board fact: Black's pawn takes the pawn on d4; the move changes the central pawn contact; from d4 it attacks White's knight on c3; material is level after the capture.
Fixed engine check: Playable; Rd8 ranked higher · exd4 e5 dxc3 exf6.
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15.e5
Advance a passed pawn
Board fact: White moves the pawn from e4 to e5; the pawn is now passed; from e5 it attacks Black's knight on f6.
Fixed engine check: Ranked first · e5 dxc3 exf6 O-O.
-
15...dxc3
Exchange on c3
Board fact: Black's pawn takes the knight on c3; the move changes the central pawn contact; Black accepts doubled pawns on the c-file; from c3 it attacks White's pawn on b2; black is ahead by 3 conventional material points after the capture.
Fixed engine check: Ranked first · dxc3 exf6 O-O fxg7.
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16.exf6
Exchange on f6
Board fact: White's pawn takes the knight on f6; the pawn is now passed; the move changes the central pawn contact; from f6 it attacks Black's knight on e7 and Black's bishop on g7; material is level after the capture.
Fixed engine check: Ranked first · exf6 O-O fxg7 Qxg7.
-
16...cxb2
Exchange on b2
Board fact: Black's pawn takes the pawn on b2; the pawn is now passed; the move changes the central pawn contact; Black accepts doubled pawns on the b-file; from b2 it attacks White's rook on a1; black is ahead by 1 conventional material point after the capture.
Fixed engine check: Recorded move; O-O ranked higher · cxb2 Qd7+ Kf8 fxe7+.
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17.Qd7+
A forcing check
Board fact: White moves the queen from d1 to d7; the move checks Black's king; from d7 it attacks Black's knight on e7 and Black's pawn on c7.
Fixed engine check: Ranked first · Qd7+ Kf8 fxe7+ Kg8.
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17...Kf8
Answering the check
Board fact: Black answers the check by moving the king from e8 to f8; from f8 it reinforces the queen on f7.
Fixed engine check: Ranked first · Kf8 fxe7+ Kg8 e8=Q+.
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18.fxe7+
Capture with check on e7
Board fact: White's pawn takes the knight on e7; the move checks Black's king; the pawn is now passed; the move changes the central pawn contact; white is ahead by 2 conventional material points after the capture.
Fixed engine check: Ranked first · fxe7+ Kg8 e8=Q+ Qxe8.
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18...Kg8
Answering the check
Board fact: Black answers the check by moving the king from f8 to g8; from g8 it reinforces the queen on f7.
Fixed engine check: Ranked first · Kg8 e8=Q+ Qxe8 Qe6+.
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19.Be6
Create pressure on f7
Board fact: White moves the bishop from h3 to e6; from e6 it attacks Black's queen on f7.
Fixed engine check: Recorded move; e8=Q+ ranked higher · Be6 h6 Bxf7+ Kh7.
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19...bxa1=Q
Promotion on a1
Board fact: Black's pawn reaches a1 and promotes to a queen; the pawn is now passed; the move changes the central pawn contact; from a1 it attacks White's rook on f1 and White's pawn on a2; black is ahead by 11 conventional material points after the capture.
Fixed engine check: Recorded move; h6 ranked higher · bxa1=Q Bxf7#.
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20.Bxf7#
Checkmate
Board fact: White's bishop moves from e6 to f7 and delivers checkmate; Black's king has no legal way to answer the attack.
Fixed engine check: Ranked first · Bxf7#.
PGN
Sources and checking
Score source: Chess Database, version 1 by Ana Schaigorodsky (2016), licensed under CC BY 4.0. LibreChess selected the exact score identified by sha256:442a94f34a856fb1287ad32beaa43ff50c293805a7a456f0ee044aac4c22e023 and pins it in the selection manifest.
Exact Figshare tags:White="Kasparov, Garry"; Black="Brown, Steve"; Event="BT Wireplay sim"; Date="1998.12.17"; Result="1-0". LibreChess parsed the main line with chess.js and stores normalised SAN. Source comments, side variations and termination detail were not retained.
LibreChess checks every SAN move with chess.js and compares the result and move sequence with a stored reference. The engine comparison was calculated offline from the fixed settings above; it is not a source for historical claims. No termination is inferred where the imported score does not preserve one.
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For a method you can apply to your own games, continue with studying model games and advanced candidate selection.