Classic game replay
Garry Kasparov vs Joseph Nigra Meyer, 2004
This replay preserves the complete 59-ply score of Kasparov playing White across 30 numbered moves. The board can be advanced one ply at a time; the notes stick to observable board changes rather than guessing at the players’ intentions.
On this page
- White
- Garry Kasparov
- Black
- Joseph Nigra Meyer
- Event
- 450th An Simul
- Year
- 2004
- Result
- 1-0
- Opening
- B12 Caro-Kann Defense: Advance Variation, Short Variation
Opening reference: Caro-Kann Defense: Advance Variation, Short Variation (B12).
In this game, 20 half-moves are labelled opening, 39 middlegame and 0 endgame. The score contains 11 captures and 2 checks or mates; before a recorded move, the position offered a median of 37 legal choices. The source score ends after 30.cxd6 with the recorded result 1-0. Its termination tag was not retained, so this record does not infer whether the game ended by resignation, time or another cause.
Practice positions
The daily trainer uses a short set of positions from this complete score. Each link goes to the exact half-move rather than only the numbered move.
- 7.Nc3 — Develop the knight7.Nc3 was a leading choice in the fixed engine check.
- 17.Bxh6 — Exchange on h617.Bxh6 was a leading choice in the fixed engine check.
- 23.b5 — Create pressure on a623.b5 was a leading choice in the fixed engine check.
- 29.Nd6+ — A forcing check29.Nd6+ was a leading choice in the fixed engine check.
Replay with move-by-move board facts
The board, fact panel and transcript use the same legal score. “Fixed engine check” means Stockfish 17.1, one thread, a fixed 25,000-node search and 3 candidate lines. It compares moves under one reproducible setting; it does not claim to reconstruct a player’s thoughts.
Start position
Use Previous and Next on the board, or select a move in the transcript. The board fact and fixed engine check remain visible until you choose another move.
Opening · 1.e4 to 10...Ng6
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1.e4
Claim central space
Board fact: White moves the pawn from e2 to e4; from there it controls d5 and f5.
Fixed engine check: Ranked first · e4 e5 Nf3 Nc6.
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1...c6
Advance the c-pawn
Board fact: Black moves the pawn from c7 to c6; from there it controls d5.
Fixed engine check: Ranked first · c6 d4 d5 e5.
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2.d4
Claim central space
Board fact: White moves the pawn from d2 to d4; from there it controls e5 and c5.
Fixed engine check: Ranked first · d4 d5 e5 Bf5.
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2...d5
Change the pawn structure
Board fact: Black moves the pawn from d7 to d5; the move changes the central pawn contact; from d5 it attacks White's pawn on e4.
Fixed engine check: Ranked first · d5 Nc3 dxe4 Nxe4.
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3.e5
Change the pawn structure
Board fact: White moves the pawn from e4 to e5; the move changes the central pawn contact; from there it controls d6 and f6.
Fixed engine check: Ranked first · e5 Bf5.
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3...Bf5
Develop the bishop
Board fact: Black develops the bishop from c8 to f5; from f5 it attacks White's pawn on c2.
Fixed engine check: Ranked first · Bf5 Be2.
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4.Nf3
Develop the knight
Board fact: White develops the knight from g1 to f3; from there it controls d4 and e5.
Fixed engine check: Ranked first · Nf3 e6.
-
4...e6
Advance the e-pawn
Board fact: Black moves the pawn from e7 to e6; from there it controls d5 and f5.
Fixed engine check: Ranked first · e6.
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5.a3
Advance the a-pawn
Board fact: White moves the pawn from a2 to a3.
Fixed engine check: Ranked first · a3 Nd7 Be2 h6.
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5...h6
Advance the h-pawn
Board fact: Black moves the pawn from h7 to h6.
Fixed engine check: Ranked first · h6 Be2.
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6.c4
Change the pawn structure
Board fact: White moves the pawn from c2 to c4; the move changes the central pawn contact; from c4 it attacks Black's pawn on d5.
Fixed engine check: Ranked first · c4 dxc4.
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6...Ne7
Develop the knight
Board fact: Black develops the knight from g8 to e7; from there it controls d5, c6 and f5.
Fixed engine check: Ranked first · Ne7 Nc3.
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7.Nc3
Develop the knight
Board fact: White develops the knight from b1 to c3; from c3 it attacks Black's pawn on d5.
Fixed engine check: Ranked first · Nc3.
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7...Nd7
Develop the knight
Board fact: Black develops the knight from b8 to d7; from d7 it attacks White's pawn on e5.
Fixed engine check: Ranked first · Nd7 h3.
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8.c5
Change the pawn structure
Board fact: White moves the pawn from c4 to c5; the move changes the central pawn contact; from there it controls d6.
Fixed engine check: Ranked first · c5 b6.
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8...Bh7
Reposition the bishop
Board fact: Black moves the bishop from f5 to h7; from there it controls e4, d3 and f5.
Fixed engine check: Playable; b6 ranked higher · Bh7 Bd3.
-
9.b4
Advance the b-pawn
Board fact: White moves the pawn from b2 to b4; from there it controls c5.
Fixed engine check: Ranked first · b4 b6 h4 f6.
-
9...a6
Advance the a-pawn
Board fact: Black moves the pawn from a7 to a6.
Fixed engine check: Playable; g5 ranked higher · a6 Bd3.
-
10.Be2
Develop the bishop
Board fact: White develops the bishop from f1 to e2; from e2 it attacks Black's pawn on a6.
Fixed engine check: Near the leading choice · Be2 g5 O-O a5.
-
10...Ng6
Create pressure on e5
Board fact: Black moves the knight from e7 to g6; from g6 it attacks White's pawn on e5.
Fixed engine check: Near the leading choice · Ng6 Bd3.
Middlegame · 11.h4 to 30.cxd6
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11.h4
Advance the h-pawn
Board fact: White moves the pawn from h2 to h4.
Fixed engine check: Near the leading choice · h4 Be7 h5 Nh4.
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11...Ne7
Reroute the knight
Board fact: Black moves the knight from g6 to e7; from there it controls d5, c6 and f5.
Fixed engine check: Near the leading choice · Ne7 h5 f6 exf6.
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12.h5
Advance the h-pawn
Board fact: White moves the pawn from h4 to h5.
Fixed engine check: Ranked first · h5 f6 exf6 gxf6.
-
12...Qc7
Create pressure on e5
Board fact: Black moves the queen from d8 to c7; from c7 it attacks White's pawn on e5.
Fixed engine check: Near the leading choice · Qc7 O-O g5 hxg6.
-
13.Be3
Develop the bishop
Board fact: White develops the bishop from c1 to e3; from e3 it attacks Black's pawn on h6.
Fixed engine check: Near the leading choice · Be3 f6.
-
13...Nf5
Create pressure on e3
Board fact: Black moves the knight from e7 to f5; from f5 it attacks White's bishop on e3 and White's pawn on d4.
Fixed engine check: Near the leading choice · Nf5 Bf4 Qd8 g4.
-
14.Bf4
Create pressure on h6
Board fact: White moves the bishop from e3 to f4; from f4 it attacks Black's pawn on h6.
Fixed engine check: Ranked first · Bf4 Qd8 g4 Ne7.
-
14...g5
Create pressure on f4
Board fact: Black moves the pawn from g7 to g5; from g5 it attacks White's bishop on f4.
Fixed engine check: Ranked first · g5 hxg6 Bxg6 Kf1.
-
15.hxg6
Exchange on g6
Board fact: White's pawn takes the pawn on g6; the move changes the central pawn contact; White accepts doubled pawns on the g-file; from g6 it attacks Black's bishop on h7 and Black's pawn on f7; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · hxg6 Bxg6 Kf1 h5.
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15...fxg6
Recapture on g6
Board fact: Black's pawn recaptures the pawn on g6; the move changes the central pawn contact; from g6 it reinforces the knight on f5; material is level after the capture.
Fixed engine check: Playable; Bxg6 ranked higher · fxg6 g4.
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16.g4
Create pressure on f5
Board fact: White moves the pawn from g2 to g4; from g4 it attacks Black's knight on f5.
Fixed engine check: Ranked first · g4 Ne7 Bxh6 Bg8.
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16...Ne7
Reroute the knight
Board fact: Black moves the knight from f5 to e7; from there it controls d5, c6 and f5.
Fixed engine check: Ranked first · Ne7 Bxh6 Bg8 Qd2.
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17.Bxh6
Exchange on h6
Board fact: White's bishop takes the pawn on h6; from h6 it attacks Black's bishop on f8; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · Bxh6 Bg8 Qd2 b6.
-
17...Bxh6
Recapture on h6
Board fact: Black's bishop recaptures the bishop on h6; black is ahead by 2 conventional material points after the capture.
Fixed engine check: Playable; Bg8 ranked higher · Bxh6 Rxh6 O-O-O Qd2.
-
18.Rxh6
Recapture on h6
Board fact: White's rook recaptures the bishop on h6; the rook now occupies the open h-file; from h6 it attacks Black's bishop on h7 and Black's pawn on g6; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · Rxh6 O-O-O Ng5 Nxe5.
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18...O-O-O
Queenside castling
Board fact: Black castles queenside, moving the king to c8 and the rook to d8. The move changes king safety and develops the rook in one turn.
Fixed engine check: Ranked first · O-O-O Ng5.
-
19.Ng5
Create pressure on h7
Board fact: White moves the knight from f3 to g5; from g5 it attacks Black's bishop on h7 and Black's pawn on e6.
Fixed engine check: Ranked first · Ng5 Nxe5 Nxe6 Qd7.
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19...Nf8
Reroute the knight
Board fact: Black moves the knight from d7 to f8; from there it controls e6.
Fixed engine check: Recorded move; Nxe5 ranked higher · Nf8 Qd2 Rg8 a4.
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20.Qd2
Reposition the queen
Board fact: White moves the queen from d1 to d2; from there it controls d4, c3 and d3.
Fixed engine check: Ranked first · Qd2 Rg8 a4 Rg7.
-
20...Ng8
Create pressure on h6
Board fact: Black moves the knight from e7 to g8; from g8 it attacks White's rook on h6.
Fixed engine check: Playable; Rg8 ranked higher · Ng8 Rh3 Qg7 b5.
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21.Rh3
Rook on the open h-file
Board fact: White moves the rook from h6 to h3; the rook now occupies the open h-file; from h3 it attacks Black's bishop on h7.
Fixed engine check: Ranked first · Rh3 Qg7 b5 Ne7.
-
21...Qe7
Create pressure on g5
Board fact: Black moves the queen from c7 to e7; from e7 it attacks White's knight on g5 and White's pawn on c5.
Fixed engine check: Playable; Qg7 ranked higher · Qe7 b5 cxb5 a4.
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22.a4
Advance the a-pawn
Board fact: White moves the pawn from a3 to a4.
Fixed engine check: Playable; O-O-O ranked higher · a4 Qg7 b5 Ne7.
-
22...Nd7
Develop the knight
Board fact: Black develops the knight from f8 to d7; from d7 it attacks White's pawn on c5 and White's pawn on e5.
Fixed engine check: Near the leading choice · Nd7 b5 Nh6 bxa6.
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23.b5
Create pressure on a6
Board fact: White moves the pawn from b4 to b5; from b5 it attacks Black's pawn on a6 and Black's pawn on c6.
Fixed engine check: Ranked first · b5 Nh6 bxa6 Kb8.
-
23...Nb8
Reroute the knight
Board fact: Black moves the knight from d7 to b8; from there it controls c6.
Fixed engine check: Playable; Nh6 ranked higher · Nb8 bxa6 Nxa6 Nb5.
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24.bxa6
Exchange on a6
Board fact: White's pawn takes the pawn on a6; the move changes the central pawn contact; White accepts doubled pawns on the a-file; from a6 it attacks Black's pawn on b7; white is ahead by 2 conventional material points after the capture.
Fixed engine check: Ranked first · bxa6 Nxa6 Nb5 cxb5.
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24...Nxa6
Recapture on a6
Board fact: Black's knight recaptures the pawn on a6; from a6 it attacks White's pawn on c5; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · Nxa6 Nb5 Nh6 Nd6+.
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25.Bxa6
Recapture on a6
Board fact: White's bishop recaptures the knight on a6; from a6 it attacks Black's pawn on b7; white is ahead by 4 conventional material points after the capture.
Fixed engine check: Ranked first · Bxa6 bxa6 Rb1 Qa7.
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25...bxa6
Recapture on a6
Board fact: Black's pawn recaptures the bishop on a6; the move changes the central pawn contact; white is ahead by 1 conventional material point after the capture.
Fixed engine check: Ranked first · bxa6 Rb1 Qa7 Qd3.
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26.Rb1
Rook on the open b-file
Board fact: White moves the rook from a1 to b1; the rook now occupies the open b-file; from b1 it reinforces the king on e1.
Fixed engine check: Ranked first · Rb1 Qa7 Rb6 Kd7.
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26...Kc7
Reposition the king
Board fact: Black moves the king from c8 to c7; from there it controls c6 and d6.
Fixed engine check: Recorded move; Qa7 ranked higher · Kc7 Qb2 Kc8 Qb8+.
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27.Nce4
Improve the knight
Board fact: White moves the knight from c3 to e4; from there it controls c3, c5 and d6.
Fixed engine check: Recorded move; Qb2 ranked higher · Nce4 dxe4 Qa5+ Kd7.
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27...Ra8
Improve the rook
Board fact: Black moves the rook from d8 to a8; from a8 it reinforces the knight on g8.
Fixed engine check: Recorded move; dxe4 ranked higher · Ra8 Nd6 Ra7 Rhb3.
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28.Qa5+
A forcing check
Board fact: White moves the queen from d2 to a5; the move checks Black's king; from a5 it attacks Black's pawn on a6.
Fixed engine check: Recorded move; Nd6 ranked higher · Qa5+ Kd7 Rb7+ Ke8.
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28...Kc8
Answering the check
Board fact: Black answers the check by moving the king from c7 to c8.
Fixed engine check: Recorded move; Kd7 ranked higher · Kc8 Nd6+ Qxd6 cxd6.
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29.Nd6+
A forcing check
Board fact: White moves the knight from e4 to d6; the move checks Black's king; from there it controls e4, c4 and f5.
Fixed engine check: Ranked first · Nd6+ Qxd6 cxd6 Kd7.
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29...Qxd6
Answering the check
Board fact: Black's queen takes the knight on d6; from d6 it attacks White's pawn on c5 and White's pawn on e5; black is ahead by 2 conventional material points after the capture.
Fixed engine check: Ranked first · Qxd6 cxd6 Kd7 Rb7+.
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30.cxd6
Recapture on d6
Board fact: White's pawn recaptures the queen on d6; the pawn is now passed; the move changes the central pawn contact; White accepts doubled pawns on the d-file; white is ahead by 7 conventional material points after the capture.
Fixed engine check: Ranked first · cxd6 Kd7 Rb7+ Ke8.
PGN
Sources and checking
Score source: Chess Database, version 1 by Ana Schaigorodsky (2016), licensed under CC BY 4.0. LibreChess selected the exact score identified by sha256:a09baa7000c291f4d86185401b0855e037e7e8316bf2edbaae750d8b8fe1f52e and pins it in the selection manifest.
Exact Figshare tags:White="Kasparov, Garry"; Black="Meyer, Joseph Nigra"; Event="Sao Paulo 450 anniv simul"; Date="2004.08.21"; Result="1-0".
Reviewed display mapping: black Meyer, Joseph Nigra → Meyer,Joseph Nigra; event Sao Paulo 450 anniv simul → 450th An Simul. LibreChess parsed the main line with chess.js and stores normalised SAN. Source comments, side variations and termination detail were not retained.
LibreChess checks every SAN move with chess.js and compares the result and move sequence with a stored reference. The engine comparison was calculated offline from the fixed settings above; it is not a source for historical claims. No termination is inferred where the imported score does not preserve one.
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