Chess rules
How Does the Knight Move in Chess?
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The knight moves in an L-shape: two squares in a straight line, then one square at a right angle (or one then two — same shape). It is the only piece that can jump over others, friendly or enemy, and it always lands on the opposite colour from where it started.
The L-shape
Picture two-then-one: go two squares in one direction and one square at a right angle, and you have a knight move. From some central squares the knight can reach eight squares; from a corner it reaches only two. Central knights often have more options, but an edge square can still be correct when it creates a threat, blocks a pawn, or begins a useful route.
The jump
Unlike every other piece, the knight ignores whatever stands between its starting and destination squares. In the starting position the knights are the only non-pawn pieces that can move immediately, hopping over the pawn wall. This can make a knight useful in a blocked position where a bishop or rook has no open line.
Colour switching and the fork
A knight changes square colour every move: from a light square it can only land on a dark one, and vice versa. Its attack cannot be blocked, so it is a common source of forks. A knight that checks the king while attacking the queen often wins material, but calculate whether the knight can be captured or the queen can be saved while the check is answered.
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