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Exact catalogue record

Four Knights Game: Halloween Gambit, Plasma VariationC47

Four Knights Game: Halloween Gambit, Plasma Variation is the source catalogue’s name for the exact position reached by the move order below. It is filed under ECO C47, in volume C (open games after 1.e4 e5 plus the French Defense).

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1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5 Nxe5 5. d4 Nc6 6. d5 Ne5 7. f4 Ng6 8. e5 Ng8 9. d6 cxd6 10. exd6 Qf6 11. Nb5 Rb8
Position after 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5 Nxe5 5. d4 Nc6 6. d5 Ne5 7. f4 Ng6 8. e5 Ng8 9. d6 cxd6 10. exd6 Qf6 11. Nb5 Rb8 — Four Knights Game: Halloween Gambit, Plasma Variation
ECO code
C47
Opening family
Four Knights Game
Recorded half-moves
22
Last numbered move
11
Side to move
White
Castling rights
White kingside, White queenside, Black kingside
Material
Black is ahead by 2 points
FEN
1rb1kbnr/pp1p1ppp/3P1qn1/1N6/5P2/8/PPP3PP/R1BQKB1R w KQk - 3 12

Scope of this record

This page preserves a source name, one exact legal move sequence and its resulting FEN. It does not claim that the sequence is best, common or strategically self-contained. Opening names can cover several move orders; the links below report only parent, continuation and family relationships present in this catalogue.

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Comes from

Other records under Four Knights Game

These records share the source catalogue’s family label; that relationship alone does not imply the same plans or resulting position.

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