Chess reference
Chess Notation: How to Read and Write Moves
Published Updated
Modern chess uses algebraic notation: each square has a name (file letter + rank number), and a move identifies its piece and destination, with extra symbols where needed. So Nf3 means “knight to f3,” and e4 means “pawn to e4.”
On this page
Squares and piece letters
Squares are named file-then-rank, from White’s left: a1 is White’s bottom-left corner, h8 is the far corner. The pieces use capital letters — K king, Q queen, R rook, B bishop, N knight (N, because K is taken). Pawns get no letter at all: you just write the destination square. So Nf3 is a knight move, Bb5 a bishop move, and e4 a pawn move.
Captures, checks and the special symbols
A handful of symbols cover everything else. They attach to the basic move so you can read a whole game at a glance:
- x — a capture: Bxe5 (bishop takes on e5). Pawn captures name the file: exd5.
- + — check; # — checkmate (e.g. Qh7#).
- O-O — castle kingside; O-O-O — castle queenside.
- = — promotion: e8=Q (pawn promotes to a queen).
- Disambiguation — when two like pieces can reach a square, add the file or rank: Rad1, N1f3.
PGN and FEN: games and positions
Two text formats build on this. PGN (Portable Game Notation) stores game moves and can include header tags, comments and variations. FEN (Forsyth–Edwards Notation) records one position in six fields: piece placement, side to move, castling availability, en passant target, halfmove clock and fullmove number. Paste either into the PGN viewer or FEN viewer. For both formats in depth, see how to read PGN and FEN.