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Chess tactics

Pin in Chess: Restrict a Piece on a Line

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A pin occurs when a bishop, rook, or queen attacks a piece that screens a king or a more valuable target on the same line. A pin restricts the screening piece, but does not necessarily freeze it: some moves along the pin line remain legal, and capturing the pinning piece may break the pin.

On this page
  1. Pin: what it is and how it works
  2. How to spot it over the board
  3. A common calculation error
  4. How hard are these puzzles?
  5. Pin puzzles to solve
  6. Keep training by rating
  7. Pin: common questions
  8. Keep learning

Pin: what it is and how it works

A pin needs a line-moving attacker, a screening enemy piece, and a target behind it. If the rear piece is the king, the pin is absolute: no move may leave that king in check. A knight therefore cannot move away, but a rook, bishop, queen, or pawn may sometimes move along the line while continuing to shield the king, or capture the pinning piece if the resulting position is legal. In a relative pin, moving is legal and may even be best if the tactics justify exposing the rear piece.

A pinned piece can still influence the position. Under the Laws of Chess, it continues to attack its normal squares even when it cannot legally move there; this matters when deciding where a king may move. For other tactical purposes, ask about the exact move: can the piece legally capture, block, or move along the line? Adding pressure to a pinned piece can win it, but only after checking counterattacks, interpositions, and ways to remove the pin.

How to spot it over the board

A common calculation error

Treating every pinned piece as if it were off the board creates errors of its own. A pinned piece still attacks squares, may have legal moves along the line, and may be able to capture the pinning piece. Calculate the particular move you need. With a relative pin, compare the material and initiative after the screening piece moves; exposing the rear target can be an acceptable or even favourable trade.

How hard are these puzzles?

This collection contains 47 pin puzzles, with a recorded median rating of 1621 and a dataset range from 920 to 2253. Puzzle ratings are estimates produced by results in their source pool; they can change and should be read as a guide for choosing practice, not as an objective measure of difficulty.

Puzzles tagged
47
Lowest recorded rating
920
Recorded median
1621
Highest recorded rating
2253

Pin puzzles to solve

These positions come from the LibreChess trainer and are ordered by the rating stored in this dataset. Play your candidate move on the board, then compare it with the listed solution and replay the continuation.

Worked example 1 — rated 920

White to move. Find the pin, then reveal the solution.

White to move — find the pin
Solution 40. Rxf7 40... Rd1+ 41. Ka2 41... Qxf7+ 42. Qxf7+

Worked example 2 — rated 1386

White to move. Find the pin, then reveal the solution.

White to move — find the pin
Solution 27. Rxc8+ 27... Rd8 28. Qxd2

Worked example 3 — rated 1621

White to move. Find the pin, then reveal the solution.

White to move — find the pin
Solution 26. Be5 26... f6 27. Bxf6 27... Re7 28. Bxe7

Worked example 4 — rated 1838

Black to move. Find the pin, then reveal the solution.

Black to move — find the pin
Solution 25... Nc3+ 26. bxc3 26... Rb8

Worked example 5 — rated 2253

White to move. Find the pin, then reveal the solution.

White to move — find the pin
Solution 29. Qg4 29... Re6 30. Rxh6 30... Qxh6 31. Rxh6

Keep training by rating

Choose a rating band as a starting point. If the positions are routinely immediate or opaque, move one band up or down; puzzle ratings are pool estimates rather than fixed grades.

800–9991000–11991200–13991400–15991600–17991800–19992000–21992200+

Pin: common questions

What is the difference between an absolute and a relative pin?In an absolute pin the rear piece is the king, so the screening piece may not make a move that exposes it to check. In a relative pin the rear piece is another target; moving is legal, and whether it is good depends on the resulting tactics.
Which pieces can create a pin?Only the bishop, rook, and queen — the line-moving pieces. Knights, pawns, and kings cannot pin.
How do I break a pin?Move the king or rear target off the line, block the line with another piece, challenge or capture the pinning piece, or make a legal move along the line. Adding a defender may protect the screened piece but does not itself remove the pin.

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