Queen endgame
Queen vs Pawn on the Seventh
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A queen generally stops a lone pawn, but a pawn supported on the seventh rank demands a precise method. Against a centre or knight’s pawn, the queen can usually force the king onto the promotion square and use that pause to bring its own king closer. A rook’s pawn or bishop’s pawn can have a stalemate defence when the stronger king is too far away.
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The winning technique
Combine checks with attacks on the pawn until the defending king must occupy d1, the promotion square. While the king blocks its own pawn, White has time for one king move. The queen then repeats the process from a safe square. In the diagram 1.Qc3+ is a clean start; Syzygy confirms the win. Avoid a casual check that allows promotion with tempo.
The rook- and bishop-pawn exceptions
Against a bishop’s pawn (c- or f-file) or rook’s pawn (a- or h-file), the supporting king may retreat into the nearby corner. The queen can stop promotion, but taking the pawn may then produce stalemate. That resource can buy enough time for a draw when the stronger king is distant. The diagram includes all four required pieces and is a Syzygy draw.
When the exceptions fail
The drawing idea is positional, not a property of the pawn by itself. A nearby attacking king may take away the stalemate, while a different queen placement or move order may force the pawn to advance before the corner set-up is secure. First stop promotion, then ask whether your king can approach without releasing the pawn.